General
Added a new epilogue cutscene after defeating Dream Eater.
Completing an area will now mark all missed chests and barrels on the map.
The map can now be used in the ‘Endless Sands’ region of the Coral Oasis.
Chest completion for the Empire of Ashguard will now exclude chests that are not yet obtainable.
Barricades in the Empire of Ashguard will now be automatically removed when finishing a fight.
Minor adjustments to the wording around stat scaling.
Added Japanese Localization to the credits.
Polished Japanese localization. Updated the publisher's splash and name in the credits.
Balance
Reduced difficulty of Dream Eater, specifically:
Lowered his final phase HP by 20%.
Increased the stack count of Doom from 6 to 9.
Adjusted the variety of enemies and their stats in certain phases.
Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
Lowered the damage of the Dark Flame traps in the Empire of Ashguard by 33%.
Equipment
Arcane Rifle
Lowered Red EP cost from 7 to 6.
Barrier Key
Now gives +2 DEF and RES.
Sandals of Time
Increased Blue EP cost from 1 to 4.
Marked Cards
Reduced Redraw Points per kill from 2 to 1.
Reduced Blue EP cost from 4 to 3.
Lucky Star
Reduced the LUK scaling of Star Slam from 100% to 80%.
Cards
Cheat
No longer draws 1 card on discard.
Dagger Throw
Now scales with 60 STR and DEX.
Shuriken
Now scales with 50 DEX and AGI.
Head Shot
Now gives +3% CRIT per Rose stack, instead of modifying the card's base critical hit chance.
Melee (Summon Nightmare)
Increased STR scaling from 80 to 100.
Assassinate
Decreased LUK scaling from 100 to 80.
Clone
Decoy now increases damage taken by 100% (from 50%).
Art Improvements
Polished a variety of pillow profiles.
Fixed collision issues on various levels that previously caused players to get stuck.
Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
Improved the train's placement in the Crystal Caves.
Bug Fixes
Fixed a variety of crashes when loading in-combat saves.
Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
Fixed a bug where the incorrect amount of EXP was being awarded.
All existing save files will be automatically updated to the correct EXP & Level values.
Completing all of the fights will now bring units to level 50.
Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.
Fixed a rare crash that could occur when opening the Cards UI.
Fixed a rare crash when playing cards in certain situations.
Fixed a bad interaction with large enemies and traps that would sometimes cause players to become unselectable.
Fixed a bug where Boss enemies affected by Freeze could not be damaged.
Fixed a bug where it was possible to skip the boss fight in the Kingdom of Grandia.
Fixed a bug where it was possible to progress without collecting the bomb in the Crystal Caves.
Cascading Frost no longer shows that it will hit allies.
Fixed a crash when using Axe Pillow's attack card directly on himself.
Fixed a softlock in Dream Eater's fight when loading an in-combat save.
Fixed a bug where Thermometer and Friendly Fire did not affect the damage of Reignite or Wild Fire.
Fixed a bug where teleporting the party in combat could overwrite units that were there previously.
Fixed a bug where Temporal Bracers did not apply when refreshing status effects with a 1 turn duration.
Fixed a bug where duplicate controls were present when inspecting cards while fielding units.
Fixed rounding errors in stat scaling when using Heartwood Bow.
Fixed a potential crash when using Cold Snap.
Fixed a potential crash when failing a fight.
Fixed a rare crash caused by pressing the left/right bumpers while selecting a target.
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